﻿namespace Microsoft.Goldenlight.Framework.Materials
{
    /// <summary>
    /// 	Materials that do refraction, or more generally, use the existing contents of the back buffer as a texture, should implement this interface.
    /// </summary>
    /// <remarks>
    /// 	Objects using this material will always be rendered last and will have the back buffer texture passed to the SetTexture method before they are rendered.
    /// </remarks>
    public interface IRefractive
    {
    }
}